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Joshua-Ashton released this Sep 24, 2019 · 1596 commits to master since this release
I know, the pun really sucks🍭🐸
D3D9
- Implemented D3DBLEND_BOTHSRCALPHA
- Implemented D3DBLEND_BOTHINVSRCALPHA
- Implemented locking of MSAA images with intermediate resolve (invalid behaviour in d3d9 docs, but everyone supports this)
- Implemented locking of depth stencil images (and MSAA depth stencil images)
- Implemented video formats YUV2 and YUVY via. compute shader
- Implemented extended constant set when software vertex processing is enabled
- Minor performance improvements
DXSO
- Implemented TexM3x3Spec
- Implemented TexM3x3VSpec
- Implemented constant bounds checking (fixes vert. explosions in The Witcher 2) by @doitsujin
Fixed Function
- Implemented D3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR
- Implemented D3DTSS_TCI_SPHEREMAP
- Use unresolved arguments for fastpath decision, may improve performance
D3D9
- Made ProcessVertices support optional (fixes D9VK on Haswell)
- Fixed texture offsets and alignments when locking block compressed textures
- Fixed a bug in UpdateSurface where block compressed textures had incorrect copy offsets
- Fixed a crash when calling SetLOD on a D3DPOOL_SYSTEMMEM image
- Handle degenerate present regions (fixes a crash when playing a recent version of A Hat in Time)
- Set scissor to viewport (fixes minimap in GTA IV)
- Removed pointer initialization in CreateVertexShader (matches native behaviour, fixes a crash in The Witcher)
- Fixed the texture (and not the mip) extent being used in ColorFill on full surfaces
- Fixed src/dst subresource being confused in GetRenderTargetData (fixes cars in GRID)
- Report NOTAVAILABLE rather than INVALIDCALL for unavailable sample counts
- Fixed uploads of partial locking of buffers -- some games go OOB
- Removed unbinding for mismatching rt/ds extents (introduces regressions)
- Fully wait in GetRenderTargetData for it to complete (fixes rthdribl 2.0 demo)
- Fixed black walls in Serious Sam 2 (improved border color normalization)
DXSO
- Always export COLOR0 and COLOR1 in vertex shaders (fixes rendering errors in some fixed func. games)
Mac Os Catalina
Fixed Function
- Ensured normalize(0) -> 0 in fixed function (@CME42 fixes a bug in fr-030 demo)
- Fixed a bug where fixed function shaders were generating incorrect keys
- Handled color/alpha write special case behaviour for D3DTOP_DOTPRODUCT3
- Fixed some minor validation errors and a bug where some fixed function shaders were using features not exposed in GLSL
- Ignore texcoord count given to API when special transform flags are used.
- Respect count for texture projection, rather than use the image count
- Workaround for an Nvidia bug where they were using the incorrect value for projection
- Fixed bias in D3DTOP_DOTPRODUCT3
Notes
Please do not use wine's d3d9x
or d3dcompiler
with d9vk. They make invalid API calls and generate bad shaders. I cannot stress this enough. Skeleton dungeon mac os.
If you are compiling with MinGW, please use the dwarf2 exception patch All flame mac os. Super object rpg mac os. to improve performance.
Mac Os Mojave
Acknowledgements
- ドイツ人 (doitsujin): for creating the base of the project, DXVK
- Rhedox and CME: for helping with debugging
- VKx and Frog Family Discords: for helping with testing
D3D9
- Made ProcessVertices support optional (fixes D9VK on Haswell)
- Fixed texture offsets and alignments when locking block compressed textures
- Fixed a bug in UpdateSurface where block compressed textures had incorrect copy offsets
- Fixed a crash when calling SetLOD on a D3DPOOL_SYSTEMMEM image
- Handle degenerate present regions (fixes a crash when playing a recent version of A Hat in Time)
- Set scissor to viewport (fixes minimap in GTA IV)
- Removed pointer initialization in CreateVertexShader (matches native behaviour, fixes a crash in The Witcher)
- Fixed the texture (and not the mip) extent being used in ColorFill on full surfaces
- Fixed src/dst subresource being confused in GetRenderTargetData (fixes cars in GRID)
- Report NOTAVAILABLE rather than INVALIDCALL for unavailable sample counts
- Fixed uploads of partial locking of buffers -- some games go OOB
- Removed unbinding for mismatching rt/ds extents (introduces regressions)
- Fully wait in GetRenderTargetData for it to complete (fixes rthdribl 2.0 demo)
- Fixed black walls in Serious Sam 2 (improved border color normalization)
DXSO
- Always export COLOR0 and COLOR1 in vertex shaders (fixes rendering errors in some fixed func. games)
Mac Os Catalina
Fixed Function
- Ensured normalize(0) -> 0 in fixed function (@CME42 fixes a bug in fr-030 demo)
- Fixed a bug where fixed function shaders were generating incorrect keys
- Handled color/alpha write special case behaviour for D3DTOP_DOTPRODUCT3
- Fixed some minor validation errors and a bug where some fixed function shaders were using features not exposed in GLSL
- Ignore texcoord count given to API when special transform flags are used.
- Respect count for texture projection, rather than use the image count
- Workaround for an Nvidia bug where they were using the incorrect value for projection
- Fixed bias in D3DTOP_DOTPRODUCT3
Notes
Please do not use wine's d3d9x
or d3dcompiler
with d9vk. They make invalid API calls and generate bad shaders. I cannot stress this enough. Skeleton dungeon mac os.
If you are compiling with MinGW, please use the dwarf2 exception patch All flame mac os. Super object rpg mac os. to improve performance.
Mac Os Mojave
Acknowledgements
- ドイツ人 (doitsujin): for creating the base of the project, DXVK
- Rhedox and CME: for helping with debugging
- VKx and Frog Family Discords: for helping with testing
Thank you and Enjoy! <3
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Lollihop Mac Os Download
macOS | Latest version |
---|---|
macOS Big Sur | 11.3 |
macOS Catalina | 10.15.7 |
macOS Mojave | 10.14.6 |
macOS High Sierra | 10.13.6 |
macOS Sierra | 10.12.6 |
OS X El Capitan | 10.11.6 |
OS X Yosemite | 10.10.5 |
OS X Mavericks | 10.9.5 |
OS X Mountain Lion | 10.8.5 |
OS X Lion | 10.7.5 |
Mac OS X Snow Leopard | 10.6.8 |
Mac OS X Leopard | 10.5.8 |
Mac OS X Tiger | 10.4.11 |
Mac OS X Panther | 10.3.9 |
Mac OS X Jaguar | 10.2.8 |
Mac OS X Puma | 10.1.5 |
Mac OS X Cheetah | 10.0.4 |